FULL VERSION of Demolitious is now FREE!
That’s right Demolitious is now free and of course no ads! Imagine that? So what’s the catch? The only thing we ask is if you enjoy the game please take the time to rate it and share it with your friends. Check it out here:
Demolitious for iPhone/iPad
Demolitious for Android
Enjoy!
Dec 11
24
Since the Unite 2011 conference we’ve been anticipating the next Unity installment. Earlier speculations were December 2011 and here it is!!! Well it’s beta but still!!
Check out Unity3D v3.5 beta now!!!
Here’s a rough version of the framework so far. I have it working with a game now but there’s still more code design that needs to be completed before release. From the screenshot you can see I tossed in some textures just to hold things into place. The textures are easily swappable; in fact the entire GUI style can be replaced completely. I’ve been using a console interface to unit test the functionality of the framework. Currently there are a few ideas on the design of the core part of the framework in the works, to allow extensibility for new commands & features.
Stay tuned!
Oct 11
25
Sadly Unite is over… but the next big update for Unity is just around the corner, so what’s next? Research for the next project continues! Currently we’re very fond of having a multiplayer game so I’ve been studying up on Unity’s networking API and their networking tutorials. Ideally we’d like to create a framework where every game that is made from now on has the option to be multiplayer. One my favorite features of the Torque Engine was all the games made with it were automatically multiplayer. In fact you had to make a very small code change (comment one line of code out) to make single player games. Back in the day, Torque’s network code was legendary (and in some ways still is) and was capable of making 64-player games such as Tribes 1 & 2 possible.
So far things are looking really good and I can’t wait to share more!!
Stay tuned!
Sep 11
29
Today’s Keynote was so amazing it’s hard to put into words. The video should be posted on Unity’s site soon but until then here are some of the major features announced for the upcoming Unity 3.5:
So when is Unity 3.5 coming out? Great question! That was definitely what everyone was talking about today. Hopefully more information will come out in the next couple of days.
Stay tuned!
Mind Map software is great for brainstorming or as a great alternative to just writing down notes in a text file!
I wanted to share some experiences in regards to mobile development details using Unity3D that I learned while developing Demolitious.
Art Assets & Descriptions:
GUI Optimization:
iPhone Development:
Android Development:
These were some of the larger pitfalls I’ve faced; I’ll try to add more as I run into or recall them. If you would like to add some pitfalls I missed please send me an email (click the About button at the top of this page). Perhaps I’ll add this to a page in the Wiki…
Stay tuned!
Adding a slide out control panel helped performance & functionality!
What’s really cool about this version of Demolitious is that we introduced several new features. Arguably the most significant change is the introduction of Rapid Fire & Team Work!
Oh did I mention some more optimizations? How about 40% optimization from GUI.Repaint by switching from Unity’s internal GUI components to textures & scripts:
Hey kids, don’t use Unity’s internal GUI components for mobile games!
Here some other cool features:
“Awesome so when is Demolitious v3.0 available?”
As the title of this post “hints” at, it’s available now right here on the site & in the Android Marketplace. I’ve just submitted it to Apple’s Appstore so expect it in about a week due to their lengthy approval process.
UPDATE: Demolitious & Demolitious Lite are now available in Apple’s Appstore!
Hey everyone I wanted to let everyone know that Demolitious is NOW available on the iPhone!! We recommend using an iPhone 4, 4th Generation iPod, or an iPad (1 or 2) to receive the best experience. Demolitious comes in two flavors; free and paid. There are absolutely NO ads in the free version and the paid version which has many more levels and several more types of ammo you can use is only $0.99 cents! If you’re not familiar with Demolitious; Demolitious is a trajectory based game similar to Scorched Earth, Angry Birds, and Worms. You can play the full version through your web browser for FREE!
Aug 11
15
Map of Maniac Mansion
After releasing another version of Demolitious, I’ve decided to start the research phase of a new game. Developing for mobile platforms offers a unique challenge; particularly with memory and CPU utilization. One of the benefits I’ve enjoyed from developing for mobile platforms is the amount of people you can reach in a relatively short time and with very low cost.
I really like some of the older games from yesteryear however many of the genres have issues running on touch based devices. One major challenge is of course the controls, in addition to your fingers, must be on the screen while playing which inadvertently inhibits the view of the game. We’ll see what the research turns up! Enjoy Demolitious!
Stay tuned!
Jul 11
29
Demolitious playing in the iPhone Simulator
The first steps for deploying Demolitious to iOS has begun! If you have never developed for iOS before… Surprise!! There are several hoops you have to jump through to get your billion dollar idea out the door and into the hands of millions. Although it’s not nearly as simple or as fast as deploying to the Android Marketplace, once you do it a few times, the process becomes faster (the deploying part, not necessarily the Apple approval part). After I submit Demolitious and it’s approved (fingers-crossed) I’ll post the steps I took to do it. Information on the subject is a tad lacking in my opinion.
New version of Demolitious was released yesterday for web only; here are the new features:
More exciting news, Unity 3.4 was released!!! As I reported earlier Allegorithmic Substance has been integrated and a huge amount of features and fixes have been added (Android building hangs, errors, etc have been fixed!).